Neptune's Pride

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Re: Neptune's Pride

Post  tagg on Sat Apr 07, 2012 6:57 am

Yeah it's broken for me too. Guess it couldn't handle the awesome that is us.
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Re: Neptune's Pride

Post  Flying Dice on Sat Apr 07, 2012 8:03 pm

The simple chatlog could not handle the divine fury of the God-Empress.
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Re: Neptune's Pride

Post  tagg on Sun Apr 08, 2012 7:45 pm

Looks like things are getting to the point where it might be a good idea to start up another game. I'm thinking we should try allowing formal alliances. Any other suggestions?
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Re: Neptune's Pride

Post  Flying Dice on Sun Apr 08, 2012 9:50 pm

I'd like to try a galaxy that, while not randomized, isn't such a... simple layout. Maybe something that is closer to concretic rings or some other pattern than a simple spiral. The first was too unbalanced; the current one was too predictable. If possible, of course. And yeah, formalized alliances would be nice.
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Re: Neptune's Pride

Post  Necro910 on Mon Apr 09, 2012 2:04 am

Flying Dice wrote:I'd like to try a galaxy that, while not randomized, isn't such a... simple layout. Maybe something that is closer to concretic rings or some other pattern than a simple spiral. The first was too unbalanced; the current one was too predictable. If possible, of course. And yeah, formalized alliances would be nice.
I'm not going to join in next game, I'm not too into this. Who's next in line?
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Re: Neptune's Pride

Post  Slag on Mon Apr 09, 2012 2:31 am

I'd throw my hat in, but I'm not sure that I could give the game enough consistent attention to actually be a useful ally or threatening enemy.

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Re: Neptune's Pride

Post  Flying Dice on Mon Apr 09, 2012 3:06 am

Technically speaking, you only really need to check on it for 2-3 minutes each day.
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Re: Neptune's Pride

Post  tagg on Sat Apr 14, 2012 2:08 am

I suppose it's time to reveal who was who.
I was:
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Re: Neptune's Pride

Post  Zaerosz on Sat Apr 14, 2012 5:39 am

No options other than spiral or random for galaxy formations. Custom starfields are only available for premium players. Which formation shall we go for?
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Re: Neptune's Pride

Post  tagg on Sat Apr 14, 2012 6:23 am

Zaerosz wrote:No options other than spiral or random for galaxy formations. Custom starfields are only available for premium players. Which formation shall we go for?
I have premium, but the "custom starfield" is based off of random. But I can also adjust starting distance between home stars, rate at which technology's can be researched, the relative costs of each type of development, how often we get paid out for our economy, how abundant resources are, etc. etc.
Personally I'm in favour of the random starfield, it was a lot more interesting then the spiral galaxy.
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Re: Neptune's Pride

Post  Zangi on Sat Apr 14, 2012 6:44 am

It was more interesting for me.... but that is because I was fighting with everyone but Necro over the center. Considering it, Blue and Teal really shouldn't have picked on the Unicorns... the attrition damage I inflict opened us to a clear sweep by those who have not seen fighting since near the beginning.

Remember kids, share the fun with everyone, the small crazy pony kingdom can't have all of it...


Last edited by Zangi on Sun Apr 15, 2012 8:10 am; edited 1 time in total
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Re: Neptune's Pride

Post  Necro910 on Sat Apr 14, 2012 7:00 am

I once again forgot about not having to conquer everything to win, god damn it. I was waiting for Big Bird and the Solarians to duke it out, then I'd get at them both while their forces were weak. Anyhow, good game.

I will not be attending the next game
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Re: Neptune's Pride

Post  Flying Dice on Sat Apr 14, 2012 7:38 am

Agreed, random is more fun.


I simply waited too long to backstab tagg while not doing enough conquest of my own. Of course, it didn't help that Necro didn't bother building fleets and just holed up with a hundred ships on every system. Razz
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Re: Neptune's Pride

Post  Zangi on Sat Apr 14, 2012 11:00 am

Considering your technological advantage... you would have taken very few casualties and wiped necro's defenders with ease.... I think a 6 point tech advantage around then... (I fed whatever weapons tech I could to necro.. heh...)

When I moved my forces to intercept the you in a skirmish... equal numbers, with myself defending... you still won that battle. I was very very disappointed with the outcome. That was when you had a 5 tech advantage over me I believe.
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Re: Neptune's Pride

Post  tagg on Sat Apr 14, 2012 5:55 pm

It should be important to note that I was pretty much screwed when I lost that centre planet after having invested heavily into it. I took a chance by investing heavily into economy, but if someone had decided to attack me, I wouldn't have been able to put up much of a fight. I think we need to be a bit more focused on early aggression so that simply heavy economy into heavy tech isn't quite as gamebreaking.
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Re: Neptune's Pride

Post  Flying Dice on Sat Apr 14, 2012 8:47 pm

Heh, there was pretty much nothing but sideline-sitting until the Unicorns and the glorious hosts of the God-Empress went at each other. I think that's where a random galaxy would really help; with the spiral setup, you always had to be worried that the moment you really went after someone, all your neighbors would jump to cut you off at the ankles.


Soooo, game~
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Re: Neptune's Pride

Post  tagg on Sat Apr 14, 2012 10:41 pm

Link:
Password:
eyepatch


Last edited by tagg on Sun Apr 15, 2012 8:04 pm; edited 2 times in total (Reason for editing : Put game in link.)
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Re: Neptune's Pride

Post  Flying Dice on Sat Apr 14, 2012 11:12 pm

Ooh. This should be interesting.
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Re: Neptune's Pride

Post  Necro910 on Sat Apr 14, 2012 11:36 pm

Flying Dice wrote:Of course, it didn't help that Necro didn't bother building fleets and just holed up with a hundred ships on every system. Razz
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Re: Neptune's Pride

Post  tagg on Sat Apr 14, 2012 11:37 pm

Flying Dice wrote:Ooh. This should be interesting.
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Re: Neptune's Pride

Post  Flying Dice on Sun Apr 15, 2012 5:47 pm

Game needs 2 players badly!
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Re: Neptune's Pride

Post  Johuotar on Sun Apr 15, 2012 7:25 pm

Assassin.
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Re: Neptune's Pride

Post  Kaijyuu on Sun Apr 15, 2012 7:27 pm

I haven't a clue how to play but sure whatever.

EDIT: Doesn't seem too bad, from the tutorial.
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Re: Neptune's Pride

Post  tagg on Fri Apr 27, 2012 3:39 am

Since it looks like the current game is starting to come to a close I'll start up a new one tomorrow. Any suggestions for it? Maybe change up the research speeds or costs of specific structural developments?
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Re: Neptune's Pride

Post  Flying Dice on Fri Apr 27, 2012 5:26 am

Slower research would be good. Maybe slightly less starting infrastructure as well; 10/5/1 seems reasonable.
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Re: Neptune's Pride

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