Aurora; Equestrian War... and beyond!

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Aurora; Equestrian War... and beyond!

Post  Zangi on Thu Jan 03, 2013 6:02 am

And so we begin... the dawn of a new era for Equestria(Earth/Sol System). It begins with much bloodshed and fighting between the 3 races of ponykind.

Pegasi of the Military Dictatorship, Pegasopolis
Unicorns of the High Imperial Monarchy, Unicornia
Earth Ponies of the Family Council, Earth Clan


I've already set it all up in Aurora, conventional start so it starts with a free-for-all ground war between the three races. (Mechanic-wise, Pegasus attacks Unicorn, Unicorn attack Earth, Earth attacks Pegasus.)
RNG has not been kind to the Earth Clan, considering it. Family Council also puts them way behind on research... with the Unicorns having 3 to their 1. Also, can't be arsed to name every significant Ponyany character, either way, ultimate plan is for unification.... then to space.
Cheated the heck out of the system and all the colonizable planets with lotsa resources, but, NPR generation is 100% for when I finally do head on out.

On that note, a few more tweeks and its go-time. The ground war itself should take a few months if not years...

EDIT: In actuality, I can do it this way...
Ya'll can request a character, with said character, you can do an action, that would influence the war or other related thing in a positive or negative way for your side. So yea, you can influence which race wins. In the end, 1 must come out on top, somehow.
One 'Action' per three month game time

Available Characters:
Spoiler:
Ground Commander
Head Scientist
Governor/Administrator
Staff Officer - Commander/Communications/Fighter Ops/Intelligence/Logistics/Operations/Public Affairs/Survey
Diplomacy Team Member(Unicornia has no Diplomacy Team)
Espionage Team Member


1st Month, War is declared. (Yay)

EDIT 2: I've made a copy of the game so I can go and play that without have to wait for anything.

EDIT 3: My own side game update:
Spoiler:
1 year of fighting without casualties... then...
12th Month: Earth Clan loses an armored unit and an infantry unit, both to Pegasopolis.
13th Month: Unicornia loses an infantry unit to Earth Clan AND their whole espionage team has been captured by Earth Clan. The 5 pony spies have not been heard of since...
14th Month: Earth Clan loses another armored unit to Pegasopolis.
16th Month: Earth Clan loses an armored and infantry unit, to Pegasopolis again.
17th Month: Earth Clan loses 4 infantry, 1 armor and 2 commander. Unicornia took out 1 infantry and 1 commander, while Pegasopolis did in the rest.
18th Month: Earth Clan loses 2 infantry and commanders to Pegasopolis. They will not survive the next month, having only an armored and infantry unit left...
19th Month: Earth Clan loses its last armoured unit to Pegasopolis. One Infantry unit left now.
20th Month: Earth Clan loses its last defenders and the commander assigned to the post, the Ponies of Earth Clan now await their fate... and in a surprising turn, Unicornia dispatches one of Pegasopolis' armoured units.

Technically... I can move time along 5 days at a time instead of a month at a time... but, moving things along by month increases the chance of 'new stuff' happening that can slightly tip the balance, like new ground commanders... or forced retirement... well that is actually the only thing that would tip it I think.

Hmmm... may have to change some variables, current forces are way too weak to force a surrender... I'll have to make some tweaks to run a proper game for that... actually, conventional as it is does not have enough flavor to go about it either...
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Re: Aurora; Equestrian War... and beyond!

Post  Slag on Thu Jan 03, 2013 8:41 am

Ah, Aurora. I cannot run it on my computer, because it does not install correctly.

I've heard, though, that it's a really bad idea to get into a war on Earth without expanding into the stars a bit first, because A it's a lot more boring, and B you're fucking up your own home.

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Re: Aurora; Equestrian War... and beyond!

Post  Zangi on Thu Jan 03, 2013 9:24 am

Shoot, that is really a mess of edits up there...

Aurora has the basis for an automated ground combat simulator, its up to the players to add in flavor...

Ground Unit Types - A = Attack, D = Defense, C = Cost
Spoiler:

Infantry
Assault Infantry - A10 D5 C100
Construction Brigade - Can Construct Stuff - A0 D5 C150
Garrison - A0 D10 C60
Low Tech Infantry Division - A1.2 D2.5 C60
Marine Company - A2 D2 C36
Mobile Infantry - A5 D10 C100

Armoured
Combat Engineers - Can Construct Stuff - A10 D10 C180
Heavy Assault - A12 D12 C180
Low Tech Armour Division - A3 D3 C90
Marine Battalion - A10 D10 C180

Brigade HQ - Leads 4 Units - A0 D2 C150
Divisional HQ - Leads 4 Brigade HQs - A0 D3 C250
Replacement/Reserve/Reinforcements/Replenishers - A0 D0.5 C40

Characters
Spoiler:
Ground Commanders (More then 10 available) ***
Head Scientist
Leader of Nation/Governor/Administrator
Staff Officer - Fleet Commander5 Star General
Staff Officer - Communications *
Staff Officer - Fighter Ops Drone/Air 'Support' ***
Staff Officer - Intelligence (Espionage)
Staff Officer - Logistics *
Staff Officer - Operations *
Staff Officer - Public Affairs (Diplomat)
Staff Officer - Survey **
*Shrug? I can't really think of what to do with these positions other then 'call reinforcements' and 'more officers!(that might not be the ground commanders you want/need)'
**Double Shrug? Mining Operations?
***I suppose their options are pretty much limited to outright destroying enemy units... But... the Ground Commanders have the best chance of croaking and alternatively, their combat stats could be boosted...



@Slag, meh, I can just SM it to be fixed if its that bad. From initial conventional fighting, buildings get destroyed, but no radiation or dust got kicked up. The better troops might just be the same... but hey, war destroys things and I can always make terraformers.

Is it the MSSTDFMT.dll error? Fix is bottom of here.
Spoiler:
Download msstdfmt.dll
Run Command Prompt in Administrator mode
Is it opened up to system32 or syswow64?
Drop msstdfmt.dll in system32, if it opens up to system32 or drop msstdfmt.dll in syswow64 if it opens up to syswow64
Type in: regsvr32 MSSTDFMT.DLL


Last edited by Zangi on Thu Jan 03, 2013 9:59 am; edited 1 time in total
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Re: Aurora; Equestrian War... and beyond!

Post  Slag on Thu Jan 03, 2013 9:57 am

It's not that. The game just does not want to run on my computer. There's a wide variety of errors that it produces based on what I click. I installed it as according to the guides, it just does not work.

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Re: Aurora; Equestrian War... and beyond!

Post  Flying Dice on Thu Jan 03, 2013 1:11 pm

Even with the guides, there's a chance that it didn't install correctly. Been ages since I installed it, as I've been transferring everything around on a USB drive. In any case, the reason for not starting with multiple factions on the same planet was that, in earlier versions, any controlled by the AI would happily nuke everyone into oblivion. You could get around that manually (by playing every faction) or (in 6.x, IIRC) Steve has changed some things to prevent MAD.


In any case, bravo for attempting a campaign with multiple factions to manage (assuming that's what you're doing); I've never had the patience to carry one for long enough to be worthwhile. Much easier to start with a few 1000% difficulty NPRs and let the desperate struggle against thousands of superior xenos ships tell itself.

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Re: Aurora; Equestrian War... and beyond!

Post  Dsarker on Thu Jan 03, 2013 1:13 pm

Never got into Aurora. I've no doubt it would be fun to play (eventually), but so much more fun (and less difficult) to play DF.

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Re: Aurora; Equestrian War... and beyond!

Post  Zangi on Thu Jan 03, 2013 4:31 pm

Flying Dice wrote:In any case, bravo for attempting a campaign with multiple factions to manage (assuming that's what you're doing); I've never had the patience to carry one for long enough to be worthwhile. Much easier to start with a few 1000% difficulty NPRs and let the desperate struggle against thousands of superior xenos ships tell itself. :vZNbC:

No, I am not that brave, I just set up the pins and loose them on each other on the ground combat scheme. Winner becomes the United Equestrian Federation or something like that. The end bonus is that I'll have all 3 pony races, mostly for flavor.

EDIT: 6.3 records 'kills'... and considering it, in a normal game, ground troops and ground commanders do a heck of a lot of nothing... maybe SMing in full scale NPR-controlled rebellions every now and then would be cool...
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